This course introduces and helps students to practice a set of critical skills developed specifically for understanding the socio-cultural impacts of video games. Over the course of the semester we will: 1) survey the history of video games and their industry, paying particular attention to how developers - and the technologies they deploy - shape the game medium; 2) unpack game sights, sounds, and stories, with an analytical eye toward their formal and ideological qualities; and 3) collaboratively examine video games as sites of cultural exchange, that is, as teaching and learning tools, playful companions, and complex social and physical stimuli.
Units
3
Grade Basis
Regular Grades
Course Attributes
General Education
Usually Offered
Fall, Spring, Summer