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Harvill 341A
Ruggill, Judd
Department Head and Professor
Professor, Department of Africana Studies
Professor, Department of English
Professor, Graduate Interdisciplinary Program in Social, Cultural & Critical Theory
Professor, Institute for LGBTQ+ Studies
Professor, School of Information
Professor, School of Theatre, Film & Television
Faculty Affiliate, American Literary Translators Association

Judd Ruggill joined the University of Arizona in 2016 as part of the Computational Media Cluster initiative, led the creation of the Center for Digital Humanities, and in 2017 became the founding Head of the Department of Public & Applied Humanities. From 2008-2016, he was a faculty member in the School of Social & Behavioral Sciences at Arizona State University and a member of the graduate faculty of the Department of English, the Hugh Downs School of Human Communication, the New College of Interdisciplinary Arts & Sciences, and the Walter Cronkite School of Journalism & Mass Communication. He holds a PhD and MA in Comparative Cultural & Literary Studies from the University of Arizona (2005/2000), a BA in English/American Literature from the University of California, Santa Cruz (1994), and he and colleague Ken McAllister co-direct the Learning Games Initiative, a transdisciplinary, inter-institutional research group they founded in 1999 to study, teach with, build, and archive computer games.

Judd primarily researches play and the technologies, industries, and sociocultural phenomena that enable it. He has published and presented on topics ranging from xenolinguistics to the wicked problem of collaboration, and is currently working on a book with Ken McAllister about archiving. In his spare time he plays the double bass.

Samples of his scholarship may be found here.

Currently Teaching

PAH 150A1 – Video Game Sights, Sounds and Stories

This course introduces and helps students to practice a set of critical skills developed specifically for understanding the socio-cultural impacts of video games. Over the course of the semester we will: 1) survey the history of video games and their industry, paying particular attention to how developers - and the technologies they deploy - shape the game medium; 2) unpack game sights, sounds, and stories, with an analytical eye toward their formal and ideological qualities; and 3) collaboratively examine video games as sites of cultural exchange, that is, as teaching and learning tools, playful companions, and complex social and physical stimuli.